deKay's Lofi Gaming

Blaster Master Zero 2 (Switch): COMPLETED!

It’s been a few years since I completed the first Blaster Master Zero, because for some reason I forgot to buy the sequel. I have now rectified that and so here is my post. Like the original, it was great. Unlike the original, it was more fragmented, in that it was made up of lots of small levels (mostly separate planets) rather than a handful of large maps. It was still Metroidvania-y though, and a lot of fun with some …

Metroid Fusion

OK, so it’s more linear than Zero Mission. In a way, that’s actually a good thing. I did spend a fair amount of Zero wondering where the hell I was supposed to go next, so actually being told this time around is a good thing. Probably. I’ve done the bit at the beginning, and found and fixed the five atmospheric controller thingies, and then got into Area 2. I have the Charge Beam, Morph Ball and Power Bomb so far, …

Metroid Fusion

I completed Metroid Zero Mission for the GBA some time before Christmas, and although this is considered to be not as good, I’ve just had a quick go and it seems to be more of the same. I don’t have any weapon power-ups or anything yet though, so things may change then. The graphics and sound are near identical too.

Top 10 Game Boy Advance Games

Ah, the Game Boy Advance. To many, a portable SNES without enough buttons to effectively be a portable SNES, and one with a screen invisible in all but the glow of a 100W lightbulb. That didn’t stop it from having arguably the best catalogue of games of any system, however, and with the lit screen of the GBA SP (further refined in the GB Micro), it became and remains my favourite handheld ever. And I loved my DS and 3DS a lot. …

Irritating and Unnecessary Gaming Clichés

I’ve been gaming for a long time. This is obvious to anyone who has perused the rest of my site (the Gaming Diary and Museum both give clues to this). I’ve played a lot of games. Hundreds. Thousands, in fact. It would be naïve to assume that, having played so many games, gaming ideas are only ever used once, and so each game is an entirely unique experience. This is, of course, not true. Some things come up all the …

Castlevania: Dawn of Sorrow

Castlevania seems to have turned into a sort of Metroid clone since Castlevania IV. Not that I’m complaining, since I really enjoyed Metroid Fusion and Zero Mission, and this kind of fills the hole that their completion has left. In may ways it is better too. You get more freedom over where you’re supposed to go, and there is less hand-holding. There is still all the exploration and upgrades, but there are so many upgrades to find, choose, use, and …